Updating jlist

03 Dec

The opponent is a simple bot which moves stochastically.

I've also fiddled with the inputs too; I tried adding new features like the x value of the agent's position(not the distance but the actual position)and the position of the bot's bullet. Here's the code: from pygame import * from pygame.locals import * import sys from time import sleep import numpy as np import random import tensorflow as tf from pylab import savefig from tqdm import tqdm #Screen Setup disp_x, disp_y = 1000, 800 arena_x, arena_y = 1000, 800 border = 4; border_2 = 1 #Color Setup white = (255, 255, 255); aqua= (0, 200, 200) red = (255, 0, 0); green = (0, 255, 0) blue = (0, 0, 255); black = (0, 0, 0) green_yellow = (173, 255, 47); energy_blue = (125, 249, 255) #Initialize character positions init_character_a_state = [disp_x/2 - arena_x/2 50, disp_y/2 - arena_y/2 50] init_character_b_state = [disp_x/2 arena_x/2 - 50, disp_y/2 arena_y/2 - 50] #Setup character dimentions character_size = 50 character_move_speed = 25 #Initialize character stats character_init_health = 100 #initialize bullet stats beam_damage = 10 beam_width = 10 beam_ob = -100 #The Neural Network input_layer = tf.placeholder(shape=[1,7],dtype=tf.float32) weight_1 = tf.

Any Java class interested in being observable extends the class.

The extended class then can be observed by other interested classes in other parts of the program.

We have a log solution that we use to trigger alerts if we're being probed over multiple days etc and would like to trigger a script, rather than the current manual email, to poke the offending IP address into a block list.

As we've already started using Mine Meld to serve up blocklists as I wondering if its possible to call a RESTful API - or similar - to the IP address to an output list?

Update #3 on August 22, 2017: I've noticed that if the agent hits the bot with a bullet on a turn and the action the bot taken on that turn was not "fire a bullet", then the wrong actions would be given credit.

objects play an important role in implementing Model-View-Controller architecture in Java.

This is the relation between the Observable and Observer classes.At its most basic, beans binding is a way to connect bean properties without using event listening and handling code.To illustrate the concept of beans binding and how the IDE supports it, we will do a simple example where a user can adjust a slider to change a numerical value in a text field.In the Net Beans IDE, beans binding features are integrated in the GUI Builder, so you can quickly get the behavior of your application coded soon after you have established the visual design.This guide is an overview of the main aspects of beans binding in the IDE.