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This paper investigates the extent to which Flip can be used by young people to create working scripts, and examines improvements in their expression of computational rules and concepts after using the tool.

We provide an overview of the design and implementation of Flip before describing an evaluation study carried out with 12–13 year olds in a naturalistic setting.

Over the course of 8 weeks, the majority of students were able to use Flip to write small programs to bring about interactive behaviours in the games they created.

Furthermore, there was a significant improvement in their computational communication after using Flip (as measured by a pre/post-test).

It also contains a few rule tweaks and ease-of-use features.

Version 30 updates the Polish translation and catches a few (mostly BG1EE) bugs that crept into version 29. You can also visit the extensive project pages, readme, or SCS forum for more information.

Aboard the Hellish Wolf, you can't talk to the captain belowdecks.

And so, this evening, I decided to take a look at my scripts and managed to put something together.

Version 15's changelog can be found in the Readme, with notable inclusions of traification for foreign language support, utf8 string encoding for BG2: EE installs, and a large amount of new content.

Available for Windows, OS X, and Linux, you can get it from downloads , browse the Readme, or wander through the project page, or join us on the Forum.

Teaching basic computational concepts and skills to school children is currently a curricular focus in many countries.

Running parallel to this trend are advances in programming environments and teaching methods which aim to make computer science more accessible, and more motivating.